world.getHeightMap(xPos + x, zPos + z).ifPresent(highest -> {
for (int y = highest - floor; y >= 0; y--) {
if (!world.getBlockState(xPos + finalX, y, zPos + finalZ).map(BlockStates::isAir).orElse(true)) {
blocksPerLayer[i]++;
}
}
});
if you understand code better.shittyinternet
option is live, see #tulpa-status for details loading terrain
takes less than 1 second now, rather than 20+ previouslycreative-masonic.pepsi.team
creative-masonic.pepsi.team
astronomers released a photo-shopped image
mason
password twyPaJ4bIhqLD4xQ5C3y
(do not leak that this exists pwease, and definitely don't leak the URL, because then a bad faith kitten could ddos it and that would be super annoying) (edited)mason
password twyPaJ4bIhqLD4xQ5C3y
(do not leak that this exists pwease, and definitely don't leak the URL, because then a bad faith kitten could ddos it and that would be super annoying) (edited)roof
.----. @ @
/ .-"-.`. \v/
| | '\ \ \_/ )
,-\ `-.' /.' /
'---`----'----'
floor
*glass shatter sound*
.remap
to .censor
so that IF this happened, it wouldn't give away that we are remapping packets, just censoring them