Coords: -24000 6600
It was built by the Ancients, which is: @Brother YoMo , @Simon , @Brother Hovecs , @Brother xray , @Brother chiekn , @RulesOff , @Harrisssonn , Bikmunni, Genetics , Vbence1.
It was supposed to be a public pvp battle royale event. It originally would have had several different towns with different themes. The location and event idea was cancelled, and is now a Mason/Ancient end spawnbase.(edited)
Coords: -24000 6600
It was built by the Ancients, which is: @Brother YoMo , @Simon , @Brother Hovecs , @Brother xray , @Brother chiekn , @RulesOff , @Harrisssonn , Bikmunni, Genetics , Vbence1.
It was supposed to be a public pvp battle royale event. It originally would have had several different towns with different themes. The location and event idea was cancelled, and is now a Mason/Ancient end spawnbase. (edited)
That part would need to be filled in, that is the point we were at, when we cancelled. The bigger areas were supposed to be towns, with different terrain/flooring
Okay so a little disclaimer @Brother F3 , this schematic is created from our creative world. There's still stuff in here that isn't finished, so I wouldn't start building anything just yet.
The schem is confusing, I recommend just taking a look at what we've made and wait for further instruction about what we actually want to do with this.
So, the buildings are no longer being built. We would love for the trees to be there, but not the floating ones. If you would like to remove the buildings and floating trees in creative, that would be amazing!
Currently it is positioned to be centered in a map that has been zoomed out 3 times (1024x1024). This was done because we wanted to give players a fully rendered map to be used as sort of a mini-map for navigating during the game.
Currently it is positioned to be centered in a map that has been zoomed out 3 times (1024x1024). This was done because we wanted to give players a fully rendered map to be used as sort of a mini-map for navigating during the game.
It wasn't meant to be extended further. We started to excavate the end stone around it so it wouldn't show up on the map and wouldn't be visible from the island. But as it turns out, it's a lot of end stone
oh right u dont have access to #sky lemme copy my digging guide i made
15:09
ZIPPIES DIGGING GUIDE
1. dig 5x5 chunk areas at once or smaller otherwise baritone will get lost
2. future speedmine fast fall 0.4
3. make sure to carry spare shulks of picks as u will run out pretty quickly
4. channel the antichrist/place beacons for haste
5. make sure to use thorns armor (VERY IMPORTANT TO USE A CHESTPLATE) (in the end wear a pumpkin on ur head)
6. turn on auto eat on 17 Food or health based (not an option on future)
7. set up ur inv like this: https://discord.com/channels/343851086026637313/719230197743747122/873121520711520286
BARITONE SETTINGS
1. run the command #buildIgnoreBlocks leaves,leaves2,tallgrass,double_plant,vine,brown_mushroom,red_mushroom,red_flower to not mine blocks that disapear on their own
2. make sure to turn on allowinventory true, allowbreak true,allowplace true
3. do #acceptableThrowawayItems cobblestone,stone,dirt,grass,leaves,leaves2 to allow it to use those blocks as trash blocks
4. do #buildinlayers true
5. #layerorder true
6. blockreachdistance 4.2
7. set a selection with #sel 1, #sel 2 then do #sel cleararea to start digging
SIDE NOTE:
it gets stuck on liquids and dcs so make sure to either use a mod to tell u when u go AFK or check in on it every so often
15:09
some of the settings need to be changed/updated for end/new patches
i mean, I see that it was originally supposed to be a hunger games event but changed
I think jordan and I (or maybe just me) are talking about a "what if"(edited)
Brother DarkX
not the same with tracers
i'm down if it's a vanilla event (no client usage)
because as a builder ive only had to use impact. i tryh not to use many clients as for safe reason, the only other clients i used were future and pyro but that was for the pyro donkey dupe
Hey everyone!
This place will be officially named 'The Isle'.
The idea of the base is to make custom towns with their own theme
and each will have their own mascot! Just like the sea serpent at the fishing village,
the mascot needs to be some sort of mythical creature.
I would highly advice ppl to make their own, but always feel free to dm me for any help
Hope to c some cool builds popping up in the coming weeks (edited)
@Brother xray the tempo is a bit slower than the original. either that or a bit faster. what do you prefer? i think the faster version is better, it will be a bit slower anyway, due to lag. i also found an extended version online (https://musescore.com/user/5398231/scores/6222574), do you want the extended version or rather the short one from the show?
the only thing that needs special musician skills is to arrange it (and that also only if the midi conversion is not clean). copy-pasting the schematic so that it fit in whatever space, building and tuning it can be done by everyone. but: i want to go there anyway
@Brother xray i will not be able to travel to the end base and build there anytime soon. but if you send me a wdl of the place i can see what fits and maybe finish at least the design and the machine itself
thanks if proxies are there i may be able to hop on and build there. or i have to find a schematica slave. tuning the machine is the easiest part in the end(edited)
thanks if proxies are there i may be able to hop on and build there. or i have to find a schematica slave. tuning the machine is the easiest part in the end (edited)
i dont have access to the tulpa channel at the moment, no idea if i can still connect to them tho. and at the moment i have to see how the amount of free time turns out in the upcoming weeks
so... yeah. if you want to build it: the schematic is either 3x300, 6x145 or 9x100 (or whatever other size youd like). and after its build i can show you how to tune it.
or i get proxy access. ill not be able to come on my main at the moment.
okay. i will do some final touches to the schematic today and then you can see where you find a good place for it. i seem to have access to skymasons now, so i can help to build or tune it.
EnigmA_008
okay. i will do some final touches to the schematic today and then you can see where you find a good place for it. i seem to have access to skymasons now, so i can help to build or tune it.
Can anyone bring:
4 shulkers of blue stained glass
4 shulker of cyan stained Glass
2 shulker of gray stained glass
2 shulker of light gray stained glass(edited)
Can anyone bring:
4 shulkers of blue stained glass
4 shulker of cyan stained Glass
2 shulker of gray stained glass
2 shulker of light gray stained glass (edited)
fyi... was headed back out here today
and encountered a player camping end spawn
a group of players led by maksi (at least that's what he told me)
anyways, make sure to gapple up, lots of totems and wear a chestplate when going thru portal
An end portal in Minecraft is a naturally generated structure that is used as the only gateway into the End Dimension. On 2b2t, however, end portals are not naturally generated, as all the supposed locations of strongholds (which host end portals) were already generated before these structures were added to the game. This fact required admin int...
guys this place isnt too far out
not gonna last forever
theres a lot of free real estate
to build some towns and houses
or paths, trees, and environment detail
the base terrain is pretty barren, anything that makes it feel more natural / lived in is an improvement
Sorry, no one responded to this , I think we could expand, but we’d have to keep the square shape. Meaning the entire bottom or left wall would have to be expanded
03:13
Or conversely make one of the bridges go to a floating island instead, sort of hanging over the end
I'm alright with expanding it to fit, it's only going to be about 10-20 blocks expansion
1
06:50
I noticed in one of the transmissions, the exo stranger says even she doesn't know what is going to happen next. It means we stopped whatever happened in her alternate futures she lived
With slightly better communication skills he'd not be a bad leader tbh. His building style is certainly one that cuts a lot of corners, but it's also one a lot of people have willingly picked up
19:12
Then again, it's also the embodiment of laziness
19:13
End of the day imo the objections are oftentimes much less with how he builds and much more with how he acts, and it's easier to attack an aspect of a person rather than the person themselves, regardless of what it is theyre doing
Some of their bases end up looking cool, but I swear to god each one is the exact same. I try not to get into the anti donfuer circlejerk but I just find it insane how committed D is to making the same base over and over again, to the point of making specific guided on how to build a donfuerian house
Some of their bases end up looking cool, but I swear to god each one is the exact same. I try not to get into the anti donfuer circlejerk but I just find it insane how committed D is to making the same base over and over again, to the point of making specific guided on how to build a donfuerian house
Hey everyone!
This place will be officially named 'The Isle'.
The idea of the base is to make custom towns with their own theme
and each will have their own mascot! Just like the sea serpent at the fishing village,
the mascot needs to be some sort of mythical creature.
I would highly advice ppl to make their own, but always feel free to dm me for any help
Hope to c some cool builds popping up in the coming weeks (edited)
Hey dude is this still a thing? Was thinking a phoenix or some other flying creature could be pretty cool at my village. Something red to match the roof colours. What do you think @Brother Entropy ?
Yeah we were talking about this yesterday. It’s been found by a couple of ppl including a small griefing group which I forgot the name of. The stole our stash we had here but didn’t grief cause there wasn’t anything to grief a part from obsidian and grass
14:37
It’s crazy how there haven’t been more ppl that found it tho especially after the fit video about the end and stuff
Brother Wailn
there's still plenty of space left - would be good to fill it up before it's found by a rando and posted on reddit with a 'pls greif'
I like this idea. I totally built the first draft design of the one on the left facing the wrong way so I kind of dropped it for now but I think I’ll pick it back up
Hey everyone!
This place will be officially named 'The Isle'.
The idea of the base is to make custom towns with their own theme
and each will have their own mascot! Just like the sea serpent at the fishing village,
the mascot needs to be some sort of mythical creature.
I would highly advice ppl to make their own, but always feel free to dm me for any help
Hope to c some cool builds popping up in the coming weeks (edited)
Thanks I also went to a barber in Italy, but in Sienna, I was thinking of recreating the clock tower from Sienna as central build for the mountain city
I just need like 10 more brother, much appreciated(edited)
14:59
also
15:03
Brothers and Sisters,
everyone is hereby cordially invited to attend tonight's open-air Bregenz Opera Lodge at The Isle. You can find it directly east of Sea Serpent Village, weather forecast is a nice, clear void sky and the Endermen promised to be on their best behavior unless provoked. See you there
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6
2
1
Brother Dielo
Brothers and Sisters,
everyone is hereby cordially invited to attend tonight's open-air Bregenz Opera Lodge at The Isle. You can find it directly east of Sea Serpent Village, weather forecast is a nice, clear void sky and the Endermen promised to be on their best behavior unless provoked. See you there
ok, a lil while back I made some rafts and a mascot to form a lil village, but how can I make a lil dip in the water so I can make an actual ship (atm the water is too shallow)
23:17
I don't wanna mess anything up, something like this
we should all build some customs forests too. I think some big customs spruces would look good (and spruce is the easiest custom tree to build big and it still look good). The island is too bare at the moment
In the original schem for this island we had some custom trees. I definitely agree that we should add some. I can look if I still have the tree only schem and send it in here
In the original schem for this island we had some custom trees. I definitely agree that we should add some. I can look if I still have the tree only schem and send it in here
There are some trees and rocks by Yomo and I in this schematic.
Ppl can just place them around if they feel like it, add some life to the place.
They of course do not line up with the stuff that's already been build, but they can be used else where as well.
Upgraded the lodge a bit hehe, the phoenix died on the way and took a bit long rising from the ashes (totally not a metaphor for me falling asleep) also it kicks ass in game so log on and check it out if you are interested
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04:13
Also aloooot of the design work for the tower was done by @Gebrüder Zippie@Brother YoMo and @Deleted User
filled in some of the river banks with stone until I got bored, but there's still a lot left. If anyone is having a creative block, pick up some stone!
is there any chance anyone can convert the isle into a model for me, i need it for blender, as my built i will be modeling around the terrain, and i keep fucking it up @Brother xray
10:02
it just wont work for some dumb reason, its just a flat plane when i do it
We’re good on concrete but lacking on a bunch of other things, missing mixed terracottas, red stone kits, wool, lighting blocks, and running low on wood types as well.
DO NOT BREAK OR PLACE BLOCKS at or near the lodge.
Likewise, do not enter the hatch before lodge time.
That being said, lodge will be at the Isle this week: -23,832 6,416
It's gonna be a special one, hope to see you there!
DO NOT BREAK OR PLACE BLOCKS at or near the lodge.
Likewise, do not enter the hatch before lodge time.
That being said, lodge will be at the Isle this week: -23,832 6,416
It's gonna be a special one, hope to see you there!
And my brain realized the world was made of polygons
17:15
And that many of those just so happened to be cubes and cuboids(edited)
17:16
Honestly i will probably made a full lodge with this in the mind in the near future. Even stone cold sober there were some novel ideas to be drawn from all that
im thinking about making an area with a bunny mascot, but am still deciding on where to put it. i saw these builds, is someone else planning the same thing?
Also, skymasons is out of rockets, as is the isle. I can't do a delivery rn, if anyone wants to
NoBunnies
im thinking about making an area with a bunny mascot, but am still deciding on where to put it. i saw these builds, is someone else planning the same thing?
we neighbors!! i hope i left enough room for you to get a dome over the modern art, if not, you should have your dome just cut thru the dirt and stone of my build, i have a cool idea
the decimals dont need to be 100% exact. if it places blocks too fast you have to put it a bit down. i think my value is up to 2 decimals optimized. no idea how dependent that is to ping or tps
I was tired of trying to find the entrance to the pearl lanes, I dunno why I made it out of obsidian , anyway now the first part is easier to see with a cool glass fog effect that looks cool with and without fullbright.
@Majora@KommunistKuba@Nasder so if you want to, and don’t feel like you have to, you may work on/build in the area I have going with the tree houses. It’s next to Wailn’s beautiful windmills. Go to town
@Majora@KommunistKuba@Nasder so if you want to, and don’t feel like you have to, you may work on/build in the area I have going with the tree houses. It’s next to Wailn’s beautiful windmills. Go to town
Awesome I will check it out and if I have some ideas in the future, let you know
Brother Herbs
@Majora@KommunistKuba@Nasder so if you want to, and don’t feel like you have to, you may work on/build in the area I have going with the tree houses. It’s next to Wailn’s beautiful windmills. Go to town
Thanks, but rn I'm thinking about building this build in this area, Idk whos area this is btw but lemme know if someone is planning on doing something here, incase I'm encroaching on some reserved space.
Thanks, but rn I'm thinking about building this build in this area, Idk whos area this is btw but lemme know if someone is planning on doing something here, incase I'm encroaching on some reserved space.
Thanks, but rn I'm thinking about building this build in this area, Idk whos area this is btw but lemme know if someone is planning on doing something here, incase I'm encroaching on some reserved space.
if you do start bringing animals, take them to -x 24.100, off the highway ive made a little area with breeding mobs, and then I use aircraft from there
So the airship is shooting an energy beam (still needs heaps of panes and to be built longer) but does anyone want to have a go at designing a target ship/creature/flying thing that will get hit?
That’s awesome, thanks! I’m totally happy with that. I just want to make the beam a bit longer first. I’ll let you know when it’s ready. Also, maybe swap the SM banners for donfuer ones? Lol
Brother Wailn
That’s awesome, thanks! I’m totally happy with that. I just want to make the beam a bit longer first. I’ll let you know when it’s ready. Also, maybe swap the SM banners for donfuer ones? Lol
Thanks! Oh, and I totally forgot to say, the top left one was one that @Brother xray and I designed for that mountain over a year ago, finally getting place on 2b
I feel like this place would benefit by Tanaxis being here - he's really good at filling the terrain with lots of details and cool little builds. I'm guessing he's not playing though these days though
some of that glitched lighting would be good, but I wouldn't light up everything. The contrast being light and dark areas always looks cool, to me at least
Inb4 he's already found it and this is just a targeted false flag to make it look like he prodded the base members and one cracked and sold, in an effort to sew distrust
Well ig know hes up to more than schizo "beats" and filling in highways
eepy Joe
Inb4 he's already found it and this is just a targeted false flag to make it look like he prodded the base members and one cracked and sold, in an effort to sew distrust
anyone know how difficult it would be to set up the tulpa so that it walks across the map via some glass pathways at build height? every 24 hrs it could take a ladder/staircase up to the glass pathway, start saving a WDL, walk the entire pathway, stop the WDL, then return back to the stables. idk too much about the programming/baritone side of this, but wouldn't the hardest part be toggling the worlddownloader on and off?
01:57
it may be a bit overkill for this base, considering that people are actively looking for it now, but i feel like it's technology that could easily be adapted to other bases :3
02:00
could even just be partly executed by hand, only human interaction would be logging into an acc there and running the baritone script, which would solve our WDL on/off difficulty
it may be a bit overkill for this base, considering that people are actively looking for it now, but i feel like it's technology that could easily be adapted to other bases :3
didn't even think about the fact that it's all floating with void under it
NoBunnies
could even just be partly executed by hand, only human interaction would be logging into an acc there and running the baritone script, which would solve our WDL on/off difficulty
anyone know how difficult it would be to set up the tulpa so that it walks across the map via some glass pathways at build height? every 24 hrs it could take a ladder/staircase up to the glass pathway, start saving a WDL, walk the entire pathway, stop the WDL, then return back to the stables. idk too much about the programming/baritone side of this, but wouldn't the hardest part be toggling the worlddownloader on and off?
anyone know how difficult it would be to set up the tulpa so that it walks across the map via some glass pathways at build height? every 24 hrs it could take a ladder/staircase up to the glass pathway, start saving a WDL, walk the entire pathway, stop the WDL, then return back to the stables. idk too much about the programming/baritone side of this, but wouldn't the hardest part be toggling the worlddownloader on and off?
It's way too unstable for letting the proxy afk there, but as almost afkable solution to easily make a wdl a roller coaster should work well enough(edited)
@here The Spawn Migration is on it's last push! There is one week remaining, since this is the last week, I would love to urge everyone here to support our other Masonic project and build at the Spawn Migration! We'd love to fill that base in the final push ❤️
https://discord.gg/VCEaEEQJ(edited)
@here The Spawn Migration is on it's last push! There is one week remaining, since this is the last week, I would love to urge everyone here to support our other Masonic project and build at the Spawn Migration! We'd love to fill that base in the final push ❤️
https://discord.gg/VCEaEEQJ(edited)
YES I AM GOING TO BUILD AT SPAWN MIGRATION NOW IM SUPER HYPED YOMO
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Brother YoMo
@here The Spawn Migration is on it's last push! There is one week remaining, since this is the last week, I would love to urge everyone here to support our other Masonic project and build at the Spawn Migration! We'd love to fill that base in the final push ❤️
https://discord.gg/VCEaEEQJ(edited)
Hey everyone, get ready for an EPIC week at the Spawn Migration! It's the final push, and I can't contain my excitement! Let's join forces, my fellow brothers and our amazing guests, to build something truly extraordinary! Let's show the world what Masonic unity can achieve!
I'm absolutely HYPED to be part of this incredible project, and I'm calling on each and every one of you to join us! Whether you're a seasoned builder or a newbie, we welcome you with open arms! Let's collaborate, inspire each other, and leave a lasting legacy at the Spawn Migration!
This last week is our chance to leave an indelible mark on the Minecraft world! So grab your pickaxes, gather your creativity, and let's make magic together! ✨ Don't miss out on the chance to be part of something truly special and unforgettable!
Together, we'll build not just structures but bonds that last a lifetime! So let's pour our hearts and souls into this project, creating memories that will forever warm our hearts!
Don't hesitate! Join us now at the Spawn Migration, and let's make this final week the most spectacular one yet!
#MasonicUnity #SpawnMigration #TogetherWeBuild ♂️♀️
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07:18
(On a serious note, actually come and built, its really fun) :D
could we get a shipment of rails next time someone's avaliable? working on that railway coaster under the map :3
probably going to need a lot of rails, i don't want to run out, so many 10 shulks of rails, 5 shulks of powered rails, and like a shulk of just redstone blocks
just make it only 2 hight but like i said i thought we agreed its not really stable enough
EnigmA_008
It's way too unstable for letting the proxy afk there, but as almost afkable solution to easily make a wdl a roller coaster should work well enough (edited)
i was thinking unless there'd be a fully automated way to make it walk on a grid below the isle while taking a wdl, then return to the stables, that instead someone can manually log into the tulpa, starta wdl, ride the coaster, stop the wdl, and then hop back into the stables and log out
NoBunnies
i was thinking unless there'd be a fully automated way to make it walk on a grid below the isle while taking a wdl, then return to the stables, that instead someone can manually log into the tulpa, starta wdl, ride the coaster, stop the wdl, and then hop back into the stables and log out
the fully automated way needs coding or adaption of the code we had for sky (it constantly world downloaded and the proxys on skysecure had access to way higher render distance than the normal proxys).
the second half of your description is what i mean. and the rollercoaster could start at the stable
EnigmA_008
the fully automated way needs coding or adaption of the code we had for sky (it constantly world downloaded and the proxys on skysecure had access to way higher render distance than the normal proxys).
the second half of your description is what i mean. and the rollercoaster could start at the stable
took a wdl and made a temporary grid underneath the isle. each square is 4chunksx4chunks, save for the southernmost end, since the isle is 40chunksx39chunks. outliers to this system are the structures that go 4+chunks off the grid, those two structures have their own boxes outlined :3(edited)
02:06
basically at least one portion of the railway will go thru each of these squares, which will make sure every chunk is loaded (and a little leeway as well)
Im still convinced that walking is better. so I recommend to convince me about rollercoaster first. unless you do this for fun (like entropy said). unless you have someone else that codes the proxies to do this...
also consider the merits of beatifying the base as a priority to a rail underneath it, but basically you just wanna have fun whatever you do
Brother F3
Im still convinced that walking is better. so I recommend to convince me about rollercoaster first. unless you do this for fun (like entropy said). unless you have someone else that codes the proxies to do this...
the coaster is a more-fun-and-silly alternative to getting it to walk automatically if we want to do the programming-walking route i could literally just build this grid on-server w/ some railings and it'd just need the programming
06:34
either way we do it i'll pretty it up (coaster/pathway will have details n stuff), but yea coaster was an idea under the pretense that programming the tulpa to walk along the path under the isle would take a while/would be more work than worth(edited)
way too risky, could crash into something, avoid something and deviate from the wdl path, fall into the void, etc
Brother F3
Im still convinced that walking is better. so I recommend to convince me about rollercoaster first. unless you do this for fun (like entropy said). unless you have someone else that codes the proxies to do this...
Roller coaster is an easy way to let the tulpa move in a pre defined path that doesn't need any programming and seems to be a fancy addition to the base
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NoBunnies
way too risky, could crash into something, avoid something and deviate from the wdl path, fall into the void, etc
Roller coaster is an easy way to let the tulpa move in a pre defined path that doesn't need any programming and seems to be a fancy addition to the base
since the account is a tulpa and still online it should finish the course.
my idea is, that a person logs in, goes in the cart, starts wdl, pushes a button, waits until a "ping" by a note block that notes the player that the wdl is done. and has nothing else to do but wait a bit to make a wdl
EnigmA_008
since the account is a tulpa and still online it should finish the course.
my idea is, that a person logs in, goes in the cart, starts wdl, pushes a button, waits until a "ping" by a note block that notes the player that the wdl is done. and has nothing else to do but wait a bit to make a wdl
Im not asking if it should im asking if the minecart keeps going without intervention when its stopped since i dont know how minecarts behave on disconnect
Im not asking if it should im asking if the minecart keeps going without intervention when its stopped since i dont know how minecarts behave on disconnect
Roller coaster is an easy way to let the tulpa move in a pre defined path that doesn't need any programming and seems to be a fancy addition to the base
someone build these close to each other flying over the base supplying some good shiiitt ? entropy wants me to do something, i gues supllying pre existing schematics count?
someone build these close to each other flying over the base supplying some good shiiitt ? entropy wants me to do something, i gues supllying pre existing schematics count?
someone build these close to each other flying over the base supplying some good shiiitt ? entropy wants me to do something, i gues supllying pre existing schematics count?
I’ll be there a lot this month. Gonna keep going with the detail and what not. I may adapt some of your pathway patterns through my area if that’s cool
I’ll be there a lot this month. Gonna keep going with the detail and what not. I may adapt some of your pathway patterns through my area if that’s cool
badwill I assume is opposite of tanaxis goodwill? ptsd you mean the mental disorder you get after getting traumatised by war. which doesnt make sense with the first thing
badwill I assume is opposite of tanaxis goodwill? ptsd you mean the mental disorder you get after getting traumatised by war. which doesnt make sense with the first thing
badwill is all badwill facilities and flight machines. ptsd is the process you go through when you build something.
i built for badwill for months and went through a process of very different emotions. i want to accompany others on that journey.
14:08
... imagining that little isle stash compared to the sky stash it will be even harder
enigma made a several schematics for me at skymasons, she has ptsd from them iron does not get how you get ptsd from that because he is a MACHINE(edited)
I've had this idea for a while, so I already had the tree on my creative world, I feel like it doesn't intrude too much on anyones area, but defo let me know what you guys think. This is how it would look tho
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Nasder
I've had this idea for a while, so I already had the tree on my creative world, I feel like it doesn't intrude too much on anyones area, but defo let me know what you guys think. This is how it would look tho
I've had this idea for a while, so I already had the tree on my creative world, I feel like it doesn't intrude too much on anyones area, but defo let me know what you guys think. This is how it would look tho
Dam I've built stuff with this in mind actually (magma blocks appearing to emit light, had no idea they picked up brightness from other blocks)(edited)
and that was like, 272x272 perimeter dug and farm built lowest but with it being per player mob cap you could prob get away with just deep ocean biome and farm built high
12:11
will prob have to look at 1.19 creeper farm designs tho i'd imagine there's better ones than the 1.12 tripwire/trapdoor height limiting ones
im kind of curious as to how different mobs/entities affect boatfly bc when i moved the shulker to sba that was just 7k straight boatfly with no issue, but with villagers they'd often desync to the point i started flying at
im kind of curious as to how different mobs/entities affect boatfly bc when i moved the shulker to sba that was just 7k straight boatfly with no issue, but with villagers they'd often desync to the point i started flying at
What ive done, is ride down the -x highway (without boatfly) until -24k, then made a little farm breeding animals off the highway, then made a flying machine from there to bass
yeah for villagers i just did a mix of espeed/boatfly to get them to an end portal, then the same in the end as most of the immediate islands are all bridged to
13:00
i just found it odd that i could boatfly a shulker 7k and aside from the occasional dc it worked fine, yet with villagers they would desync back to their starting points constantly
13:01
@Brother YoMo will it require 2 villagers or 3 again?
_xque
@Brother YoMo will it require 2 villagers or 3 again?
the grass is greener on the other side of the river
Nasder
I've had this idea for a while, so I already had the tree on my creative world, I feel like it doesn't intrude too much on anyones area, but defo let me know what you guys think. This is how it would look tho
@Brother YoMo sorry for villager delay i was sidetracked by having to unstack and having to travel 19m on a diag for one wdl villager moving will start tomorrow
_xque
@Brother YoMo sorry for villager delay i was sidetracked by having to unstack and having to travel 19m on a diag for one wdl villager moving will start tomorrow
yeah, the test prior to the most recent i thought "hmmm maybe i should start now" and then just put it off but after the most recent one yeah ima get them unstacked
Endermen can spawn on any solid surface that has at least three empty spaces above, at the light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn in all 3 dimensions.
Endermen can spawn on any solid surface that has at least three empty spaces above, at the light level of 0 in the Overworld and the End, or a light level of 7 or less in the Nether. They are the only mobs that spawn in all 3 dimensions.
holy shit I logged in for a few seconds and they were ripping the ground to shreds. The endermite traps in my area don't cut it, I'm going to light everything up(edited)
I have another end base with grass everywhere and I’m not even logging on, the whole thing will be nuked so fast and I don’t even have stuff to light it up RIP
I'm sorry I must've seen it wrong because I just went to verify it and it is actually not true. I still have regen 2 beacons So they probably didnt revert, I just had less regen 2 than I thought
Thank god please tell him: “Ben je godverdomme helemaal van de pot gerukt! Je gaat nu terug naar je kamer asociaal tyfus kind! Ga maar is heel goed nadenken over wat je hebt gedaan!” Thx
Thank god please tell him: “Ben je godverdomme helemaal van de pot gerukt! Je gaat nu terug naar je kamer asociaal tyfus kind! Ga maar is heel goed nadenken over wat je hebt gedaan!” Thx
These work well but maybe we should build a proper endermen farm but not kill them. Would that fill up the mob cap and stop the spawning on the surface? (I don’t know much about these things)
i think i mean like even though more mobs spawn the longer you’ve been in the chunk, i feel like there is still a hard limit at some point, and it seems like that limit is not in place on 2b. there shouldn’t be like 8 endermen in each chunk the second anyone logs in
i didn’t take the tulpas into consideration for some reason
16:52
yeah we could totally just throw a ton of shulkers on the underside of the map
16:52
maybe even make a shell farm below too, but idk if that would defeat the purpose of the mob switch, since the number of shulkers alive would change a bit during farming(edited)
Legend Bake
farm seems to work also but they don't agro the endermite
So ehm i started on like the last half dub of obsidian we still have at the isles. But i need like 56 more shulkers since the enderchest got reverted and probs after that like 200k+ of gravel. and i'm not sure how much yomo might know. any chance this could brought out here soonish so i can continue this expansion?
So ehm i started on like the last half dub of obsidian we still have at the isles. But i need like 56 more shulkers since the enderchest got reverted and probs after that like 200k+ of gravel. and i'm not sure how much yomo might know. any chance this could brought out here soonish so i can continue this expansion?
Have you used an endermite traps, I've seen it done but not 100% on how it's set up. I think the idea is to have them just over the void so the enderman run towards them and fall into the void.
I am sure you have already thought of anything I can suggest, i know they can teleport on to none spawnable blocks except double carpet, or that use to be the case.
It'll be firstly, placing a ton of lighting, and secondly killing a bunch of endermen, finally (we never reached this step) replacing a shit ton of grass
I am hoping to come out and help light up the area, but quick question do I need to be on my main account or can I use my alt account (my alt is nearer spawn), I didn't want to just show up on my alt then get it sent straight back to spawn the fast way.
I have made it out, not sure if I am still alive my Internet decided that was the perfect time to go down., could have been worse I could have been over the void at the time.
For anyone lighting up the Isle id recommend this texture pack Im using rn, its an overlay showing the light level of blocks basically any block with a red X on it can spawn endermen so thats where you wanna place the lanters.
I've been using torches under the obi but will use the lanterns on any areas above the obi.
2
KommunistKuba
For anyone lighting up the Isle id recommend this texture pack Im using rn, its an overlay showing the light level of blocks basically any block with a red X on it can spawn endermen so thats where you wanna place the lanters.
I know this is cheeky to ask but would I be ok using building materials from the storage chests, I don't know if that is for communal use or belong to someone.
I'll prob bring some turtles and frogs here at some point
Sister OldLadyNorth
I know this is cheeky to ask but would I be ok using building materials from the storage chests, I don't know if that is for communal use or belong to someone.
I mean I can tell you for a fact I’ve tracked all the paths to the isle and there’s shit loads, like maybe 40 + all heading that way, it’s impossible to redirect it
They will leave it regardless, they jump out of the water and search for another water source up to 5 blocks away, if they can't find on they wander for a bit