fu cough
gets you past any profanity filter is my guess (edited)yo bro ufo
? Headless.INSTANCE.getEventBus().register(new IListener() {
@Override
public void onPacket(final PacketEvent.Receive event) {
try {
if (event.getMinecraft().player.getGameProfile().getName().equalsIgnoreCase("tulpachan")) {
if (event.getPacket() instanceof SPacketChat) {
SPacketChat pkt = event.getPacket();
if (pkt.getType() == ChatType.SYSTEM) {
ITextComponent comp = pkt.getChatComponent();
if (comp.getSiblings().size() >= 2) {
String text = comp.getSiblings().get(0).getUnformattedText();
if ("Position in queue: ".equals(text)) {
try {
DiscordMeme.presence("Position in queue: " + comp.getSiblings().get(1).getUnformattedText());
} catch (Throwable t) {
// ignore
}
}
}
}
}
}
} catch (Throwable th) {}
}
});
Headless.INSTANCE.getEventBus().register(new IListener() {
@Override
public void onPacket(final PacketEvent.Receive event) {
try {
if (event.getMinecraft().player.getGameProfile().getName().equalsIgnoreCase("tulpachan")) {
if (event.getPacket() instanceof SPacketChat) {
SPacketChat pkt = event.getPacket();
if (pkt.getType() == ChatType.SYSTEM) {
ITextComponent comp = pkt.getChatComponent();
if (comp.getSiblings().size() >= 2) {
String text = comp.getSiblings().get(0).getUnformattedText();
if ("Position in queue: ".equals(text)) {
try {
DiscordMeme.presence("Position in queue: " + comp.getSiblings().get(1).getUnformattedText());
} catch (Throwable t) {
// ignore
}
}
}
}
}
}
} catch (Throwable th) {}
}
});
what reputation
pitchlock pitch -20
pitchlock -b <bind>
marauders
NEdnvb0TAxYMn8kh
/r
that is there alreadyBotania is a tech mod in essence. The theme is natural magic, revolving around flora. Of course, it's not limited to that.
/watch?v=ID
to /watch/ID
/watch?v=ID
to /watch/ID
++++++++++[>+++++++>++++++++++>+++<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.
public class Task {
private final Task next;
public Task(final Task next) {
this.next = next;
}
public void onTick() {
if(this.isDone()) {
next.onTick();
} else {
// whatever this task does..
}
}
}