2050*2050 - pi*710*710
they only placed 2.6M topsno, i modified / censored nothing in this map. they were "censored" by actually being covered with obsidian on 2b2t.
Hello everyone
My names Markusklarcus and I'm looking for people to join my new group (with one big project)
The first ever project for me or my group (the group is brand new I have nobody in it)
The project is "Taking down the spawn mason logo from spawn"
I have done some calculations and I have concluded with 100 people participating at least 12h a day it would take about 3 months cause.
Here are the calculations: For one person to mine it would take about 2 years cause the mason logo is 28M blocks so 28M x 2.25 = 63M secs = 1,05M min = 17,5k hours = 729 days
Considering everyone doesn't have an efficiency 5 diamond pick and at least a normal diamond pick it would take about 9.4 per block +lag so 28M x 9.4 = 263,2M seconds = 4,386,666 min = 73,111 Hours = 3,046 days /100 = 30,46 days if everyone would contribute 24/7 but cause everyone will prolly not I have tripled the time
If u are interested in joining the group: dead discord link
(edited)from:jordan has:file
from late 2019 and its.... gone???public static boolean isInLogo(double x, double y) { // x and y range from 0 to 1
*very complicated shit goes here*
*checks if x and y are within the curves and such*
}
#
commands are seriously some of the most autistic people on earth#
commands are seriously some of the most autistic people on earth #
commands are seriously some of the most autistic people on earth Bedrock at 701682,62,-504926
Bedrock at 113177,26,-38418
Bedrock at 84344,38,67263
Bedrock at 1000000,86,106000
End portal/frame at -183677,24,398074
Bedrock at 76300,63,-86781
Bedrock at -194309,47,429676
do not leak this or i will literally kill youBedrock at 701682,62,-504926
Bedrock at 113177,26,-38418
Bedrock at 84344,38,67263
Bedrock at 1000000,86,106000
End portal/frame at -183677,24,398074
Bedrock at 76300,63,-86781
Bedrock at -194309,47,429676
do not leak this or i will literally kill you Bedrock at 701682,62,-504926
Bedrock at 113177,26,-38418
Bedrock at 84344,38,67263
Bedrock at 1000000,86,106000
End portal/frame at -183677,24,398074
Bedrock at 76300,63,-86781
Bedrock at -194309,47,429676
do not leak this or i will literally kill you Bedrock at 701682,62,-504926
Bedrock at 113177,26,-38418
Bedrock at 84344,38,67263
Bedrock at 1000000,86,106000
End portal/frame at -183677,24,398074
Bedrock at 76300,63,-86781
Bedrock at -194309,47,429676
do not leak this or i will literally kill you 1000000,86,106000
nowfor (int i = 1; i <= 100; i++) {
double t = i / 100d;
double negT = 1 - t;
double nxtX = negT * negT * negT * startX + 3 * t * negT * negT * startAnchorX + 3 * t * t * negT * endAnchorX + t * t * t * endX;
double nxtY = negT * negT * negT * startY + 3 * t * negT * negT * startAnchorY + 3 * t * t * negT * endAnchorY + t * t * t * endY;
g.drawLine((int) x, (int) y, (int) nxtX, (int) nxtY);
x = nxtX;
y = nxtY;
}
double compassAngle = 65.8; // measurements: left wing lower: 65.8755, left wing upper: 65.8755, left compass outer lower: 65.7412, left compass outer upper: 65.7414, left compass inner: 65.7171, right wing lower: 65.8746, right wing upper: 65.8746, right compass outer lower: 65.7219, right compass outer upper: 65.7221, right compass inner: 65.6980
for (int i = 1; i <= 100; i++) {
double t = i / 100d;
double negT = 1 - t;
double nxtX = negT * negT * negT * startX + 3 * t * negT * negT * startAnchorX + 3 * t * t * negT * endAnchorX + t * t * t * endX;
double nxtY = negT * negT * negT * startY + 3 * t * negT * negT * startAnchorY + 3 * t * t * negT * endAnchorY + t * t * t * endY;
g.drawLine((int) x, (int) y, (int) nxtX, (int) nxtY);
x = nxtX;
y = nxtY;
}
s/\+/s/g
(edited)babbaj@nixos:~ ❯ echo 'c++' | sed 's/\+/s/g'
css
private double xAt(double t) {
double negT = 1 - t;
return negT * negT * negT * startX + 3 * t * negT * negT * startAnchorX + 3 * t * t * negT * endAnchorX + t * t * t * endX;
}
...
@Override
Optional<Double> solveInverseY(double x) {
if (x < Math.min(startX, endX) || x > Math.max(startX, endX)) {
return Optional.empty();
}
if (startX > endX) {
return reverse().solveInverseY(x);
}
double lo = 0;
double hi = 1;
for (int steps = 0; steps < 64; steps++) { // java double has 52 bit mantissa, so 52 steps should be fine, just round up for fun :)
double mid = (lo + hi) / 2;
if (xAt(mid) > x) {
hi = mid;
} else {
lo = mid;
}
}
return Optional.of(yAt(lo));
}
private double xAt(double t) {
double negT = 1 - t;
return negT * negT * negT * startX + 3 * t * negT * negT * startAnchorX + 3 * t * t * negT * endAnchorX + t * t * t * endX;
}
...
@Override
Optional<Double> solveInverseY(double x) {
if (x < Math.min(startX, endX) || x > Math.max(startX, endX)) {
return Optional.empty();
}
if (startX > endX) {
return reverse().solveInverseY(x);
}
double lo = 0;
double hi = 1;
for (int steps = 0; steps < 64; steps++) { // java double has 52 bit mantissa, so 52 steps should be fine, just round up for fun :)
double mid = (lo + hi) / 2;
if (xAt(mid) > x) {
hi = mid;
} else {
lo = mid;
}
}
return Optional.of(yAt(lo));
}
(int)
to Math.round
and now it looks gooddouble bottomSecondCurveRelEndAnchorY = 5.245;
373.1965921052631 373.22268569078943
in float space7091 7090
continue;
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java.lang.IllegalArgumentException: Dimensions (width=71087 height=69159) are too large
at java.awt.image.SampleModel.<init>(SampleModel.java:130)
at java.awt.image.MultiPixelPackedSampleModel.<init>(MultiPixelPackedSampleModel.java:147)
at java.awt.image.MultiPixelPackedSampleModel.<init>(MultiPixelPackedSampleModel.java:107)
at java.awt.image.Raster.createPackedRaster(Raster.java:846)
at java.awt.image.Raster.createPackedRaster(Raster.java:588)
at java.awt.image.BufferedImage.<init>(BufferedImage.java:442)
at SVGRenderer.makeFinalImage(SVGRenderer.java:485)
at SVGRenderer.main(SVGRenderer.java:390)
if (size >= Integer.MAX_VALUE) {
throw new IllegalArgumentException("Dimensions (width="+w+
" height="+h+") are too large");
}
oofplux — 06/17/2022helo leijurv[11:36 PM]i have baritone questionleijurv — 06/17/2022[11:36 PM]thog dont caareoofplux — 06/17/2022um[11:36 PM]seriously though[11:36 PM]i actually do[11:36 PM]so basically[11:37 PM]when trying to mine out shit at y256 in the ovw with baritone be it with setting a selection then #sel ca, inserting a schem of air and overlaying it with the area that needs to be mined, or just doing #mine obsidian, baritone fucks up every single timeleijurv — 06/17/2022what are you trying to mine at y256 in the overworldoofplux — 06/17/2022sometimes it just infinitely paths, usually for the selection strategy it mines out everything within arms reach but then starts inf pathing[11:38 PM]umleijurv — 06/17/2022[11:38 PM]oofplux — 06/17/2022i told thebes about it[11:38 PM]just mining out a couple obby logosleijurv — 06/17/2022whichoofplux — 06/17/2022that retarded ass mew logo and the jew logo[11:38 PM]mew revolution*leijurv — 06/17/2022okay whatever[11:39 PM]you want #breakfromabove[11:39 PM]and #goalbreakfromabove maybe, but only do this if needed (edited)oofplux — 06/17/2022okay wait lemme test itJune 18, 2022oofplux — 06/18/2022hmm okay[1:29 AM]so[1:30 AM][1:30 AM]for the most part it works[1:30 AM]but it leaves behind this trail of floating blocks[1:30 AM]which is fine for the most part since the single blocks arent really visible on renders[1:30 AM]but like u can see in the ss[1:30 AM]it gets stuck too sometimes[1:30 AM]and idk whyleijurv — 06/18/2022yeah idk loloofplux — 06/18/2022is there some setting that allows it to scaffold out from those floating blocks back to the main part of the selection to continue minig[1:31 AM]or does that just not existleijurv — 06/18/2022yeah it can get stuck in loops[1:31 AM]thats why goalbreakfromabove is cringeoofplux — 06/18/2022its the only thing that fixes it, the other setting for me was already enabledleijurv — 06/18/2022¯\_(ツ)_/¯oofplux — 06/18/2022any other options? i want to be able to run it with bots afk on a proxyleijurv — 06/18/2022nopeoofplux — 06/18/2022alr, thanks for the help anyways :)oofplux — 06/18/2022also leijurv[8:59 PM]since this method isnt really working for my purposes, i tried inserting the air schematic with the module you gave me enabled[9:00 PM]when i try doing #build New_Project-1.schematic, it just says Origin: BetterBlockPos (x= y= z=), Done Building[9:00 PM]why doesnt it start breaking the obsidian?[9:01 PM]yet when i load the air schem in at ground level, it starts breaking the blocks...?
oofplux — 06/17/2022helo leijurv[11:36 PM]i have baritone questionleijurv — 06/17/2022[11:36 PM]thog dont caareoofplux — 06/17/2022um[11:36 PM]seriously though[11:36 PM]i actually do[11:36 PM]so basically[11:37 PM]when trying to mine out shit at y256 in the ovw with baritone be it with setting a selection then #sel ca, inserting a schem of air and overlaying it with the area that needs to be mined, or just doing #mine obsidian, baritone fucks up every single timeleijurv — 06/17/2022what are you trying to mine at y256 in the overworldoofplux — 06/17/2022sometimes it just infinitely paths, usually for the selection strategy it mines out everything within arms reach but then starts inf pathing[11:38 PM]umleijurv — 06/17/2022[11:38 PM]oofplux — 06/17/2022i told thebes about it[11:38 PM]just mining out a couple obby logosleijurv — 06/17/2022whichoofplux — 06/17/2022that retarded ass mew logo and the jew logo[11:38 PM]mew revolution*leijurv — 06/17/2022okay whatever[11:39 PM]you want #breakfromabove[11:39 PM]and #goalbreakfromabove maybe, but only do this if needed (edited)oofplux — 06/17/2022okay wait lemme test itJune 18, 2022oofplux — 06/18/2022hmm okay[1:29 AM]so[1:30 AM][1:30 AM]for the most part it works[1:30 AM]but it leaves behind this trail of floating blocks[1:30 AM]which is fine for the most part since the single blocks arent really visible on renders[1:30 AM]but like u can see in the ss[1:30 AM]it gets stuck too sometimes[1:30 AM]and idk whyleijurv — 06/18/2022yeah idk loloofplux — 06/18/2022is there some setting that allows it to scaffold out from those floating blocks back to the main part of the selection to continue minig[1:31 AM]or does that just not existleijurv — 06/18/2022yeah it can get stuck in loops[1:31 AM]thats why goalbreakfromabove is cringeoofplux — 06/18/2022its the only thing that fixes it, the other setting for me was already enabledleijurv — 06/18/2022¯\_(ツ)_/¯oofplux — 06/18/2022any other options? i want to be able to run it with bots afk on a proxyleijurv — 06/18/2022nopeoofplux — 06/18/2022alr, thanks for the help anyways :)oofplux — 06/18/2022also leijurv[8:59 PM]since this method isnt really working for my purposes, i tried inserting the air schematic with the module you gave me enabled[9:00 PM]when i try doing #build New_Project-1.schematic, it just says Origin: BetterBlockPos (x= y= z=), Done Building[9:00 PM]why doesnt it start breaking the obsidian?[9:01 PM]yet when i load the air schem in at ground level, it starts breaking the blocks...?
XaeroRegionMerger-2.2.jar
Terbin pls
was definitely warranted