/premium buy
./premium buy
./premium buy
./premium buy
./premium buy
./premium buy
./premium buy
./premium buy
.public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, world!");
}
}
This program simply prints the text "Hello, world!" to the console when it is run. To run this program, you'll need to save it in a file called HelloWorld.java
, and then use the Java compiler to compile it into a class file. Once you have the class file, you can run it using the Java Virtual Machine.
I hope this helps! Let me know if you have any other questions.import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Pong extends JPanel implements ActionListener, KeyListener {
private Timer timer;
private int ballX, ballY, ballDeltaX = 2, ballDeltaY = 2;
private int player1X = 0, player1Y = 200, player2X = 570, player2Y = 200;
private int player1Score = 0, player2Score = 0;
public Pong() {
timer = new Timer(5, this);
addKeyListener(this);
setFocusable(true);
setPreferredSize(new Dimension(600, 400));
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillRect(0, 0, 600, 400);
g.setColor(Color.WHITE);
g.fillRect(player1X, player1Y, 30, 80);
g.fillRect(player2X, player2Y, 30, 80);
g.fillRect(ballX, ballY, 20, 20);
g.setFont(new Font("Verdana", Font.BOLD, 20));
g.drawString("Player 1: " + player1Score, 50, 50);
g.drawString("Player 2: " + player2Score, 450, 50);
}
public void actionPerformed(ActionEvent e) {
ballX += ballDeltaX;
ballY += ballDeltaY;
if (ballY < 0 || ballY > 380) {
ballDeltaY *= -1;
}
if (ballX < 0) {
player2Score++;
ballX = 300;
ballY = 200;
ballDeltaX = 2;
ballDeltaY = 2;
}
if (ballX > 570) {
player1Score++;
ballX = 300;
ballY = 200;
ballDeltaX = -2;
ballDeltaY = -2;
}
if (ballX < 30 && ballY > player1Y && ballY < player1Y + 80) {
ballDeltaX *= -1;
}
if (ballX > 540 && ballY > player2Y && ballY < player2Y + 80) {
ballDeltaX *= -1;
}
repaint();
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_W) {
player1Y -= 10;
}
if (e.getKeyCode() == KeyEvent.VK_S) {
player1Y += 10;
}
if (e.getKeyCode() == KeyEvent.VK_UP) {
player2Y -= 10;
}
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
player2Y += 10;
}
}
public void keyReleased(KeyEvent e) {}
public void keyTyped(KeyEvent e) {}
public static void main(String[] args) {
JFrame frame = new JFrame("Pong");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new Pong());
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
This is a basic version of the game with two paddles and a ball bouncing between them. You can customize it to add more features, like sound effects or a score tracker.import random
arr = [0] * 100 # create a 1D array of length 100, with all elements initialized to 0
start_idx = random.randint(0, 100 - 12) # choose a random starting index for the section of consecutive 0s
section_len = random.randint(4, 12) # choose a random length for the section of consecutive 0s
non_zero_idx = random.randint(start_idx, start_idx + section_len - 1) # choose a random index within the section for the non-zero element
arr[non_zero_idx] = random.randint(1, 100) # set the non-zero element to a random number between 1 and 100
This code creates a 1D array of length 100 and initializes all elements to 0. It then randomly chooses a starting index and length for a section of consecutive 0s (between 4 and 12 elements long), and places a single non-zero element within that section at a random index. Finally, the non-zero element is set to a random number between 1 and 100. You can adjust the length and range of the non-zero element to fit your specific requirements.import numpy as np
# Define parameters
array_len = 100
min_zeros = 4
max_zeros = 11
min_value = 1
max_value = 5
# Generate random array
while True:
array = np.zeros(array_len, dtype=int)
zeros_len = np.random.randint(min_zeros, max_zeros+1)
start_zeros = np.random.randint(0, array_len-zeros_len)
array[start_zeros:start_zeros+zeros_len] = 0
random_idx = np.random.randint(start_zeros+zeros_len, array_len-1)
array[random_idx] = np.random.randint(min_value, max_value+1)
if np.count_nonzero(array) > 1:
break
print(array)
This code first defines the array length (array_len
) and the minimum and maximum lengths of the zero section (min_zeros
and max_zeros
). It also sets the minimum and maximum values that the random number can take (min_value
and max_value
).
The code then enters a loop that generates random arrays until it finds one that meets the specifications. Inside the loop, it creates an array of zeros with the specified length and then chooses a random section of the array between min_zeros
and max_zeros
to remain zeros. It also chooses a random index within the remaining part of the array to insert a random number between min_value
and max_value
.
Finally, the code checks if there is at least one nonzero value in the array, and if so, it breaks out of the loop and returns the array.
Note that you can change the parameters to fit your specific needs. You can also modify the code to make the distance restrictions variables if needed.minecraft:kill @e[type=wither]
Babbaj is a notable midfag on 2b2t. His username is based off of Bubba J, a dummy owned by well-known ventriloquist comedian Jeff Dunham.
gets re-written to the more correct and far less cringe
Babbaj (aka Babba) is a member of Nerds Inc. He pioneered Crystal PvP, contributed to the development of Nocom, and helped to grief bases including Space Valkyria 3 and Point Nemo.
(edited) Yo, check it. Dan's server code was straight-up trash, man. He had all the data stored in like a thousand small files, in all kinds of messed up formats, and the only thing he used it for was as a backup for the state that was already in memory, bro. That's not the way to do it, man. It made it super hard to keep track of what was going on, and if anything went wrong with those files, everything would've gone to hell. Like, one time the leaderboard file got corrupted and that was a disaster, man.
So, you know what I did? I rewrote the whole thing, man. I used this thing called sqlite, which is a simple, fully ACID database. That's right, I said ACID. And you know what that means, man? It means that shit is reliable, bro. Like, for real. So, I made the API just be an interface to sqlite, and that made it way easier to keep everything in check. I could safely restart with new code, and I could even mess with the database using the sqlite cli, which I did a lot. It was dope, man.
the freemasons as an anarchy minecraft cult. The cult is named Spawnmasons
On March 4, 10 documents appeared on “Minecraft Earth Map,” a Discord server focused on the popular video game. A user operating the account that posted the smaller tranche of images told The Post they obtained them on wow_mao.