80157 63 -16277 - fuck I just realized how far out it is :frowning:
Would prob be nice if youre a day early and make the guy a lil building in the ongoing style 3 bases removed
ah yes 3 bases to visit now
,--. ,---. ,---. ,--. ,--.,--. ,--.,-----. ,--. ,--.,------.
| |' .-' / O \ | ,'.| | \ `.' /' .-. '| ,'.| || .---'
| |`. `-. | .-. || |' ' | '. / | | | || |' ' || `--,
| |.-' | | | | || | ` | | | ' '-' '| | ` || `---.
`--'`-----' `--' `--'`--' `--' `--' `-----' `--' `--'`------'
nothing to do here, let's pathfind to the other side of the schematic" -> break a block in order to get there -> arrive at the other end -> "whoa i need to go place that block" -> walk back to where it started and place that block -> repeat the cycle
LOLThe problem arises with all these blocks that people love to use in builds that are really frustrating to work around. I'm referring to slabs, stairs, fences, walls, etc.
even reading this makes me from even considering these blocksThe problem arises with all these blocks that people love to use in builds that are really frustrating to work around. I'm referring to slabs, stairs, fences, walls, etc.
even reading this makes me from even considering these blocks public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState iblockstate = this.getDefaultState();
if (facing.getAxis().isHorizontal())
{
iblockstate = iblockstate.withProperty(FACING, facing).withProperty(OPEN, Boolean.valueOf(false));
iblockstate = iblockstate.withProperty(HALF, hitY > 0.5F ? BlockTrapDoor.DoorHalf.TOP : BlockTrapDoor.DoorHalf.BOTTOM);
}
else
{
iblockstate = iblockstate.withProperty(FACING, placer.getHorizontalFacing().getOpposite()).withProperty(OPEN, Boolean.valueOf(false));
iblockstate = iblockstate.withProperty(HALF, facing == EnumFacing.UP ? BlockTrapDoor.DoorHalf.BOTTOM : BlockTrapDoor.DoorHalf.TOP);
}
if (worldIn.isBlockPowered(pos))
{
iblockstate = iblockstate.withProperty(OPEN, Boolean.valueOf(true));
}
return iblockstate;
}
#build2
if you want builder 2today
screenshots taken onGrooming is when someone builds a relationship, trust and emotional connection with a child or young person so they can manipulate, exploit and abuse them.
In July 2019, Rudolf was arrested near his home in Red Lion, Pennsylvania for "open lewdness" after being found exercising at 4:06 a.m. in a public park "naked from the waist down."[10]
In July 2019, Rudolf was arrested near his home in Red Lion, Pennsylvania for "open lewdness" after being found exercising at 4:06 a.m. in a public park "naked from the waist down."[10]
mcserver@x:~$ ping connect.2b2t.org
PING 2b2t.proxy.cosmicdns.com (23.156.128.26) 56(84) bytes of data.
64 bytes from 23.156.128.26.galaxy.cosmic.global (23.156.128.26): icmp_seq=1 ttl=55 time=14.4 ms
64 bytes from 23.156.128.26.galaxy.cosmic.global (23.156.128.26): icmp_seq=2 ttl=55 time=14.3 ms
64 bytes from 23.156.128.26.galaxy.cosmic.global (23.156.128.26): icmp_seq=3 ttl=55 time=14.4 ms
64 bytes from 23.156.128.26.galaxy.cosmic.global (23.156.128.26): icmp_seq=4 ttl=55 time=14.4 ms
64 bytes from 23.156.128.26.galaxy.cosmic.global (23.156.128.26): icmp_seq=5 ttl=55 time=14.3 ms
^C
--- 2b2t.proxy.cosmicdns.com ping statistics ---
5 packets transmitted, 5 received, 0% packet loss, time 8ms
rtt min/avg/max/mdev = 14.318/14.365/14.411/0.156 ms
(edited)PING 2b2t.proxy.cosmicdns.com (23.156.128.216) 56(84) bytes of data.
64 bytes from 23.156.128.216.galaxy.cosmic.global (23.156.128.216): icmp_seq=1 ttl=54 time=8.54 ms
64 bytes from 23.156.128.216.galaxy.cosmic.global (23.156.128.216): icmp_seq=2 ttl=54 time=7.24 ms
64 bytes from 23.156.128.216.galaxy.cosmic.global (23.156.128.216): icmp_seq=3 ttl=54 time=6.92 ms
64 bytes from 23.156.128.216.galaxy.cosmic.global (23.156.128.216): icmp_seq=4 ttl=54 time=7.06 ms
64 bytes from 23.156.128.216.galaxy.cosmic.global (23.156.128.216): icmp_seq=5 ttl=54 time=6.86 ms
--- 2b2t.proxy.cosmicdns.com ping statistics ---
5 packets transmitted, 5 received, 0% packet loss, time 4003ms
rtt min/avg/max/mdev = 6.861/7.323/8.544/0.624 ms
:w: